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The story itself is pretty hit and miss, overall. They pretty much just look after themselves, leaving you to worry about your own backside.
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Capcom nailed how an AI partner should behave, and you’ll never feel like you need to spend time babysitting, reviving, or managing your partner’s inventory every 5 minutes in Resident Evil 6. The good news here is that playing on your own is a much more tempting prospect than it was in Resident Evil 5. Co-op play is once again thrust into the limelight, and whichever campaign you choose to start with (apart from Ada's), you can either play it with a buddy or settle for an AI partner. The main story mode is split into four campaigns, each of which is comprised of several meaty chapters. If Resident Evil 5 dialled the action up to 11, then Resident Evil 6 rips the dial right off and shoots it with a rocket launcher.
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Bringing Resident Evil’s 'action era' to a grandiose conclusion, the sixth main entry is crammed full of recognisable characters, huge set-pieces, and perhaps the most impressively over-the-top iteration of the Mercenaries mode to date.
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